Rains, Ed Logg,
and Dominic Walsh and released in November 1979 by Atari, Inc.The player
controls a single
spaceship in an asteroid field which is periodically traversed by flying saucers.
The object of the
game is to shoot and destroy the asteroids and saucers, while not colliding with
either, or being
hit by the saucers' counter-fire. The game becomes harder as the number of asteroids
increases.
Asteroids was one of the first major hits of the golden age of arcade games; the
game sold over
70,000 arcade cabinets and proved both popular with players and influential with
developers. In the
1980s it was ported to Atari's home systems, and the Atari VCS version sold over
three million
copies. The game was widely imitated, and it directly influenced Defender,
Gravitar, and many
other video games.
Asteroids was conceived during a meeting between Logg and Rains, who decided to use
hardware
developed by Howard Delman, previously used for Lunar Lander. Based on an unfinished
game titled
Cosmos, and inspired by Spacewar!, Computer Space, and Space Invaders, the physics
model, control
scheme, and gameplay elements for Asteroids were derived from these earlier games
and refined
through trial and error. The game is rendered on a vector display in a
two-dimensional view that
wraps around both screen axes.